How it started?
Ever since watching The Amazing World of Gumball I got obssesed with mixing 2D and 3D styles and searching for other media that use it too. From the older ones, like Treasure Planet, Gorillaz AMVs or even Włatcy móch, to the never stuff, like Spiderverse movies. But it wasn't until playing (experiencing?) Kid A Mnesia Exhibition when it finally clicked. I don't actually listen to Radiohead, but the visuals of that exhibition are really something to behold.
Unlike most media that combine 2D and 3D, the Exhibition doesn't just pop drawings into 3D space, but rather blends them diagetically. Faces are painted onto clay-like creatures, illustrations displayed on old CRT screens, doodles spray painted or even etched onto the walls. All the cartoony stuff looks like it could physically exist in real world. With this inspo, I came up with...
The paper cutouts! With graffiti! Posters! Other crazy stuff! All inside realistic 3D scenery! My usual aesthetics go somewhere near brutalism and soc-modernism (my fav architecture styles), industrial infrastructure, retro technology and misc. y2k stuff (I host this site on neocities, go figure). Of course, that's not all I can do, but more on that later. For now - imagine your character up there. Well, maybe not exactly there, but somewhere similar. Remember those cute outros from OK K.O.! Let's Be Heroes? Yeah, those were cool...
Ever wondered how would it look like if those OCs of yours left their character sheets and appeared inside fully realised worlds that feel alive? Then you've come to the right place! Oh boy, do I love making all those sceneries and filling them with lots of little details!
So, besides that rather broad scene up there, what can you expect from me?
The lil guys
While not always, most of the time I present characters in form of those paper cutouts. They're supposed to have this sketchy, hand-drawn feel to them and that's why they follow a design process that goes something like this:
Sketch goes first of course, but once it's done I don't get rid of it because it adds more hand-drawn look.
As seen here. Lineart is also where I put these all-black shadows.
Then I add just one (1) color, it can appear in multiple places but it's still the same color. Rest stays white.
Last step is "cutting" the background so it looks like piece of paper.
(He's fine don't worry)
They can also represent variety of species, such as...
And of course they don't have to always be on a piece of paper. Having them on posters or as a graffito looks really cool, too.
Other flavors
Currently, there are 3 rendering styles I can do:
The realistic one
The cel-shaded, very 2D looking one
The cartoony 3D, making use of gradients (experimental, haven't done lot of art in this style)
* Note that the paper cutout characters look the best in the realistic style so for the other two I guess I can just put them as normal drawings
I like to move it - move it
Here's a bonus - all those pictures look too static to you? No problem, I can animate them.
There are two kinds of animations I can do: the basic ones and the ones that require effort.
The basic ones are things like subtle camera movements, to get better view of the 3D effect, flickering lights, changes to outdoor light (like day/night cycle) and similar effects that don't require any movement in the scene. These are free of charge.
The ones that require effort are anything that require things to move in the scene - whether it's 2D drawing or a 3D object.
Please note that this is just a bonus. Keep the animation requests limited to simple, looped movements, suitable for .GIF format. These are supposed to be illustrations first and foremost, not videos.
So, kid - whaddya say?
I think that just covers everything about how my art looks like. If you like what you see - head on over to rules section to see what are my big no-no's and if you're all good on that - contact me and ask for that next great piece you wanted to see made.
Also keep in mind that all of these examples are based on my preferences and stuff I'm most comfortable in making. All details about style and content (that are listed on this page and not on rules page) are up to negotiation.